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There are 38 productsSort
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WARHAMMER: THE OLD WORLD - ARCANE JOURNAL: ORC & GOBLIN TRIBES£16.00Last tribes of Orcs, Goblins, and Trolls dwell far from the palaces, cities, and castles of the Empire and Bretonnia. Should these warlords ever stop fighting themselves and unite into a cohesive f...
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WARHAMMER: THE OLD WORLD - ARCANE JOURNAL: KINGDOM OF BRETONNIA£16.00Bretonnia is one of the great realms of the Old World, and its vast armies counted amongst the most powerful of all the nations of mankind.This supplement takes an in-depth look at the Kingdom of B...
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WARHAMMER: THE OLD WORLD RULEBOOK£42.50It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s f...
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WARHAMMER: THE OLD WORLD - ARCANE JOURNAL: TOMB KINGS OF KHEMRI£16.00landscape cursed by the nefarious machinations of the dread necromancer Nagash, the realm of Nehekhara, once known as the Great Land thanks to its long-enduring prosperity, is now the domain of the...
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WARHAMMER: THE OLD WORLD - FORCES OF FANTASY£30.00It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of mighty heroes, of bold deeds, and of great courage.Warhammer: th...
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WARHAMMER: THE OLD WORLD - TOMB KINGS OF KHEMRI - NECROSPHINX£45.00ecrosphinxes are terrifying war-constructs, patterned after the various mythical beasts that inhabit the Nehekharan underworld. A human torso and face extends from a colossal leonine body, combined...
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA£155.00 £139.00Across the Old World, mighty kings and powerful warlords raise glorious armies and grim hordes without number.When the evil forces gather, and darkness presses in upon the realms of Men, bold heroe...
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WARHAMMER: THE OLD WORLD - RAVENING HORDES£30.00It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of arcane magic, undead forces, and vicious warriors.Warhammer: The...
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WARHAMMER: THE OLD WORLD - TOMB KINGS OF KHEMRI£175.00cross the Old World, mighty kings and powerful warlords raise glorious armies and grim hordes without number.From the arid deserts of ancient Nehekhara, vast legions of skeletal soldiers heed the c...
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA - KNIGHTS OF THE REALM£37.50 £35.00Knights of the Realm make up the bulk of Bretonnia’s nobility and its armed might, and command great respect for both their high station and the deeds they performed to attain it. Knights Errant, h...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES DICE£26.00Contains 20x 16mmx16mmx16mm dice:– 18x Kingdom of Bretonnia D6 dice– 1x Artillery dice (labelled 2, 4, 6, 8, 10, Misfire)– 1x Scatter dice
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA - KNIGHTS OF THE REALM ON FOOT£50.00 £45.00Knights on Foot consist of minor nobles belonging to the extended family of a baron or duke. These warriors proudly display the colours and motifs of their lord’s heraldry, often further embellishe...
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WARHAMMER: THE OLD WORLD - TOMB KINGS OF KHEMRI - MODULAR MOVEMENT TRAYS£25.00cross the Old World, mighty kings and powerful warlords raise glorious armies and grim hordes without number. These military masses march together into battle, marshalled in coordinated ranks and r...
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA - PEGASUS KNIGHTS£37.50Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are diff...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES: ORC BOSSES£25.00Orc Bosses are the biggest and brawniest of their kind, leading their tribes to battle, having bashed their way to a position of authority.Orc Bosses are mighty leaders for Orc & Goblin Tribes....
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WARHAMMER: THE OLD WORLD - TOMB KINGS OF KHEMRI - SEPULCHRAL STALKERS£37.50Sepulchral Stalkers are lethal, serpentine constructs, created by the ancient Nehekharans to protect the borders of a king's realm. Swallowed by centuries of shifting sands, they now lie hidden ben...
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WARHAMMER: THE OLD WORLD - TOMB KINGS OF KHEMRI - TOMB GUARD£47.50he Tomb Guard are the partially mummified remains of a king’s elite guard, whole regiments of which were entombed beside their rulers. They were exceptional warriors in life, and maintain all their...
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA - DICE£26.00The Kingdom of Bretonnia is a land of green grass and rolling hills and contains some of the finest knights in the Old World. Many of these knights lead others into battle on horseback wielding a l...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Boss Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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