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There are 38 productsSort
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA - DICE£26.00The Kingdom of Bretonnia is a land of green grass and rolling hills and contains some of the finest knights in the Old World. Many of these knights lead others into battle on horseback wielding a l...
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA - BATTLE STANDARD ON ROYAL PEGASUS£40.00fully armoured Paladin mounted on a Royal Pegasus is a majestic sight indeed, and often, the honour of carrying the army's banner falls to one of these knights. Resplendent as they lead the charge,...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES - GOBLIN SHAMAN£17.00 £15.50The magic wielded by Goblin Shamans is no less destructive than that of their larger Orcish peers, but while Orc Shamans chant and gyrate around the battlefield, Goblin Oddnobs and Oddgits skulk cl...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES - BLACK ORC MOB£47.50 £43.50Black Orcs are the biggest, meanest and strongest of all Orcs. Few in number compared to their weedier kin, Black Orcs tend to group together into elite and disciplined warrior cadres that accompan...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES - NIGHT GOBLIN MOB£47.50 £43.50The Night Goblins are descended from Goblin tribes who long ago ventured into the deep caves and caverns beneath the World's Edge Mountains. Cruel, cowardly, and cunning, these tribes wage war agai...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES - GOBLIN MOB£47.50 £43.50While individual Goblins may be cowardly creatures, these diminutive raiders draw courage from numbers. When gathered in large mobs, they are emboldened to a frightening degree, each Goblin believi...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES - ORC BOAR CHARIOTS£47.50 £43.50By lashing together roughly-hewn planks and bolting round(ish) wheels to a sturdy axle, Orcs can build formidable chariots drawn by pairs of boars. Keen to make the most of their status in the eyes...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES - ORC BOAR BOYZ MOB£37.50 £35.00Some Orcs have adopted ill-tempered boars as their mounts. Once up to speed, boars can be almost unstoppable, their powerfully churning legs propelling them into the enemy where their goring tusks ...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES - ORC BOYZ & ORC ARRER BOYZ MOBS£47.50 £43.50Orc Boyz and Orc Arrer Boyz form up into rag-tag regiments that surge towards the enemy with great enthusiasm. These mobs fight with a wide array of weapons, from crude hand weapons to surprisingly...
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA - PEASANT BOWMEN£47.50 £43.50Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. M...
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA - MEN-AT-ARMS£47.50 £43.50Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot so...
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WARHAMMER: THE OLD WORLD - KINGDOM OF BRETONNIA - LORD ON ROYAL PEGASUS£40.00 £36.00The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. T...
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WARHAMMER: THE OLD WORLD - BATTALION: ORC & GOBLIN TRIBES£100.00 £90.00Orc & Goblin Tribes gather in massive numbers before they rush to war in noisy blocks on the battlefield, all clattering shields and rusted metal, their voices raised in a great Waaagh!. When o...
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WARHAMMER: THE OLD WORLD - ORC & GOBLIN TRIBES: ORC BOYZ MOB£47.50 £42.50Orc Boyz form into rag-tag regiments that enthusiastically surge towards the enemy. These mobs fight with crude hand weapons and hefty shields, stabbing and battering their way through their foes.T...
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WARHAMMER: THE OLD WORLD - TOMB KINGS OF KHEMRI - TOMB KING ON NECROLITH BONE DRAGON£60.00 £54.00Tomb Kings are the ancient, long-dead rulers of Nehekhara, reborn through the archaic rituals of their Liche Priests. Only the most prestigious rulers can harness the undying will of a fearsome Nec...
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WARHAMMER: THE OLD WORLD - TOMB KINGS OF KHEMRI - SKELETON CHARIOTS£47.50 £42.50Skeleton Chariots are the pride of the Tomb Kings, gilded and lethal machines crewed even in death by Nehekhara's finest warriors. Often fielded en masse, their rattling advance is heralded by clou...
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WARHAMMER: THE OLD WORLD - TOMB KINGS OF KHEMRI - SKELETON HORSEMEN£35.50 £35.00Skeleton Horsemen and Horse Archers are the tireless, clattering cavalry of Nehekhara's eternal legions, raised in terrifying numbers from the tomb pits of lost ages. Their deathless steeds gallop ...
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WARHAMMER: THE OLD WORLD - TOMB KINGS OF KHEMRI - SKELETON WARRIORS£47.50 £42.50Skeleton Warriors and Archers make up the bulk of the mighty undead armies commanded by the Tomb Kings of Khemri. Rank after rank, regiment after regiment, these unflinching horrors are called fort...
Showing 19 -36 of 38 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Boss Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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